
About Me

As a seasoned veteran with more than 10 years of experience in Game/VR 3D visualisation and around 5 years in Unity Engine and C# Development, I’m confident to deliver the best suited solution for any 3D/Unity related objectives.
During my career, I have enjoyed a multitude of different work environments both in the UK and aboard in the Games/VR scene. Being a team leader of 6 in the past has allowed me to develop in-depth knowledge in team management and communication. Being a game design tutor on the side has also allowed me to better acquaint myself with abilities in research and passing down knowledge to others.
Skills
Proficient in:
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3D Modelling and Visualisation. (Max, Zbrush, Substance Painter, Vray, Fstorm, Photoshop)
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Unity Technical Artist (level implementation, shader writing both in Shaderlab/HLSL and ShaderGraphic, Animation and Animator, UI Design & implementation)
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Unity C# Development
Knowledgeable in:
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3D Animation and Rigging
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2D Animation With Spine and Unity Timeline
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Concept art
Contact Details
Tele: +(44) 7480787088
Email: lizheng27463400@yahoo.co.uk
Linkedin: https://www.linkedin.com/in/lizheng27463400
Sketchfab: https://sketchfab.com/Risama
Click Here for my CV
Shader / Postprocessing Samples
Border Highlight Shader

Heat Distortion Effect

Liquid Shader

Genshin Style Character Shader

Dynamic Cartoon Skybox

Download Sample here
URP Highlight Shader using Render Freature / HLSL. Features a simple Pulsation effect.
Download Sample here
URP Distortion screen effect using Render Freature / HLSL. Features custom depth buffer .
Download Sample here
URP Liquid shader using Shadergraph, features simulated water movement in a container, is able to adjust surface level and uses Image based Translucency/Transparency. require shadergaphc 14.0
Download Sample here
Expiremental Shader aims to reproduce the look of a Genshin Impact character, some of the details may need further refining but the geneal effect have been recreated.
Expiremental Shader and scripts aims to creat a dynamically changing skybox depend on the time of the day.